
World of Dinosaurs
A case study was conducted to design an immersive museum VR experience aimed at making learning more engaging and interactive. The project began by interviewing participants who had visited museums or used VR, gathering insights to create an empathy map and a list of user requirements. These requirements were prioritized using MoSCoW rules, which helped shape the User Requirements Specification. The design phase included creating hand-drawn sketches and high-fidelity VR prototypes in Figma. Usability testing was conducted through a heuristic evaluation and two user tests: First-click and System Usability Scale (SUS). The results highlighted key areas for improvement, setting the stage for further iterations.
Number of Participants
28 (aged 18+)
Team members
6
Duration
3 months
Roles and Responsibilities
Team lead
Research planning
User Research
Prototyping
Usability testing
Approach
We researched various software options for creating a VR application prototype. Due to time constraints and the project's scope, the team decided to use Figma for high-fidelity designs and prototyping. However, the team recognized that Figma has limitations when it comes to achieving the same level of immersion as an actual VR application.
Before starting the high-fidelity designs, the team created a design system to ensure consistency throughout the system. This design system included typography, colour scheme, branding, and UI elements, which are also essential criteria for UI design.
Open Sans was chosen as the preferred font for the experience due to its readability and appropriate spacing between characters. Additionally, Open Sans is accessible to people with dyslexia, making our application available to a broader population. The team also included different color schemes to adjust the visuals for people with color blindness. Three different color schemes were provided: Protan, Deutan, and Tritan.
Task 1
Navigation and understanding of the usage instructions of the VR application. You are using a VR application for the first time. Therefore, you are trying to know how to use the equipment provided to you by the museum authorities.
Task 2
Selection of desired settings. You want to adjust colours, languages, mode of access and controller settings. Find a way to make these adjustments in the application.
Task 3
Navigating to the content of Stegosaurus. If you wish to learn more about Stegosaurus, find a way to learn more about Stegosaurus through the app.
Task 4
Answering quiz questions post-content. You wish to check the knowledge retained; hence you answer some quiz questions.
Task 5
Skipping a particular question if you do not wish to answer it. You do not wish to answer a specific question, so you find a way to skip it.
Task 6
Exiting the VR experience. The time is up, and you wish to leave the VR experience. How would you find your way out of the virtual world? The results of the first-click test showed that Task 2 and Task 4 had lower success rates.
After conducting a post-interview, we understood that the users found the term "Colour" under settings to be vague. This issue could be solved by renaming the setting items or explaining the details in a tooltip. The results of Task 4 were due to a lack of details in the prototype for answer options. An example image in place of placeholders could help evaluate Task 4 better.

The SUS is a questionnaire that evaluates the acceptability of the system by its users. It consists of ten questions and a five-point scale where one is strongly disagree, and five is strongly agree.
The results of the SUS are shown in the table below. This result means that the system gave the participant the impression that it was at an acceptable level. Only P3 had a perfect score, which means that this participant was either very satisfied or the participant may have had a knowledgeable bias towards the system and the interviewer. The mean score was 69.5, which can be interpreted as an acceptable system but with room for improvement.

Reflection
Based on our study, we found that Figma is a useful tool for prototyping and testing VR prototypes. However, it may not be the most efficient option for prototyping for VR. Due to the scope of the project, we used Figma to test the design decisions made by the research team. There are other more complex tools such as Unity3D, Mozilla Hubs, and Unreal Engine available in the market that can be used to create more immersive and realistic prototypes. Some users reported that they did not feel as immersed in the prototype due to Figma only offering a 2D view.
Additionally, some users found the labels used in the prototype to be confusing. Therefore, we recommend that the content be delivered in simpler vocabulary that is easier for users to understand. Based on the results of our usability test, a more complete prototype could help us better understand the appropriate response for the Q&A activity in the experience.